[HSR - Future] "Breaker" (Likely Temp Name) | Fire or Wind Finality

NOTE: This kit is heavily subject to change as it is currently in active development even more so than the previously leaked kits.

Please do not take these kits as final, this and any other kits posted by Dimbreath / Sakura Haven are likely to be adjusted before the associated beta

Basic ATK
Deals Fire DMG equal to X% of Breaker's ATK to one designated enemy.

Skill
Inflicts a "Debuff" state on all enemies, lasting for X turn(s). Then, deals Fire DMG equal to X% of Breaker's ATK to all enemies.
Enemy targets in the "Debuff" state have their DEF reduced by X% and will be implanted with Fire Weakness.

Ultimate
Increases the DMG Taken by all enemies by X% for each stack of "Death Mark", lasting until this current attack ends, then deals Fire DMG equal to X% of Breaker's ATK to all enemies.

Talent
When an enemy target enters the field, immediately inflicts "Death Mark" on them, stacking up to X times.
When an enemy target gets attacked, inflict X stack(s) of "Death Mark" on the target, and when an enemy is Weakness Broken, inflict X stack(s) of "Death Mark" on the target.
Targets with "Death Mark" receive X% increased Break DMG.

After Breaker attacks an enemy with "Death Mark" gain X Charge based on the number of stacks of "Death Mark" on the target.
When Charge reaches X, consumes X Charge and immediately launches 1 instance of Follow-Up ATK on all enemies, dealing Fire DMG equal to X% of Breaker's ATK.

Leader/Finality Talent
When Breaker is the Leader, Toughness Reduction inflicted by ally Finality characters increase the Finality Gauge. Gauge cannot be gained in this way during Burst Mode.
During Burst Mode, if Breaker is the Leader, increases the Weakness Break Efficiency of all allies by X% and allies can also reduce Toughness even when attacking enemies that don't have the corresponding Weakness Type, with the effect equivalent to X% of the original Toughness Reduction value.

During Burst Mode, Breaker's SPD is increased by X%, and when an ally in Burst Mode attacks an enemy deals an instance of Wind Additional DMG to that enemy and reducing their Toughness. The Toughness Reduction increases with the target's "Death Mark" stacks and additionally scales with the target's maximum Toughness.

A2
When an enemy with "Death Mark" is defeated, up to X of the "Death Mark" stacks on them are distributed to other enemies.

A4
While Breaker is on the field, after allies attack Weakness Broken enemy targets, converts the Toughness Reduction of this attack into 1 instance of X% Super Break DMG for Finality allies, or X% Super Break DMG for Non-Finality allies.

Further Note: This is based on an early interpretation of the mechanics and is subject to change
 
 
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